I have a suggestion for a program modification if its possible.
When I am rendering and I hit the change settings button it brings up an
error message. On the other hand, if I hit the stop button once, there
is sometimes a lag before the computer will acknowledge that you have
asked it to stop after the current pass is complete. I often make the
mistake of assuming my first click didn’t register and hit it again,
stopping mid pass. Likewise, I just spent 2 hours rendering 2 passes on
a model and accidently clicked the X on the wrong window and closed my
IRender program, losing all my work. It would be nice if there was a “Are you sure you want to Close/Stop Rendering?” prompt before completing these commands.
Here are a couple of comments on the 64bit version of
SketchUp 2015 from the SketchUcation forum:
by hellnbak » Tue Nov 04, 2014 8:21 pm
Was going to wait till some of the inevitable bugs were worked
out till I tried 2015, but after reading some of the comments here I
decided to give it a shot.
My needs are very basic, I don't use many plugins, so I wasn't sure what the new 64bit SU would do for me.
WOW! I loaded one of my largest models (not in size, only 4.87MB,
but over 3 million edges, 30,000 component instances, etc) and was
immediately impressed with how quickly the shadows regenerated when
moving the model. Only a second or two, and with R8 I usually took a nap
while waiting for the shadows to eventually reappear. And as Krisidious
pointed out, without it going into wire mode, no matter how much I
played with the model.
by numerobis » Tue Nov 04, 2014 3:58 pm
Ok i have installed it now in tried a 212MB file with 3.2M edges
and 4500 components and i can see a big improvement in load and save
v8: loading 1min31sec / saving 5min28sec
v2015: loading 21sec / saving 54sec
(without scene thumbs)
Duplicating the geometry (3M edges) is slower for me in v2015 : ~52sec vs ~40sec in v8
Shadow rendering is much faster. Navigation without shadows is not noticeable faster, but runs fluently in both versions.
The biggest of these is support for 64 bit processors.
If you have been running into problems because your models are
just to large to process with the old 32-bit versions of SketchUp, the
64 bit version may work better for you.
To use Render Plus products with SketchUp 2015 you will need to download the latest version.
(Changes made in SketchUp for this version required that we make
several basic changes to our applications to be compatible with it)
Most computers you have purchased in the past 3 years or so have 64
bit processors - which allow large programs to run faster and larger
programs to be able to run at all.
SketchUp 2015 for Windows has been built allow 64-bit memory usage which allows SketchUp to use more than 4 Gb of RAM.
Rotated Rectangle Tool - SketchUp 2015 features an official Rotated Rectangle tool, so you can now draw precise rectangles unbound by default axes.
3-point Arc tool - which defines bulges by choosing three points -- there are now four different ways to draw arc’ed edges.
SketchUp 2015 includes a new libraries for Ruby, and required that we update all of our Apps.
You will need to download the latest version of our Apps to use
them with SketchUp 2015, and if you license is over 12 months old, you
will need to renew your license to use it with SketchUp 2015.
There Apps are currently working with SketchUp 2015:
We have released a new version of nXtRender for AutoCAD - version 0343-NI04
This release include both some core engine changes and some User Interface changes. Version Numbers
is the nXT engine version number like we have been using in the past.
NI04 is the release date (N=2014, I=September 04=day of month). This
longer version number lets us have several UI change releases per base
engine release and still keep track of them.
Licensing and Renewals
Everyone who purchased or renewed nXtRender in 2013 or 2014
will be able to use this, and all new releases in 2014 without having to
renew their license. (Normally you need to renew you license after 12
months to use new versions).
People who have not upgraded to nXtRender from AccuRender nXt will need to renew their license to use this version. See: Renewals
- A few core changes have been made since the last version, such as a fix where the Hybrid engine interior simulation direct sunlight soft shadows was not resolving properly.
- You can now drag and drop materials from File Explorer into the nXt Material Pallet
- Lighting Channel was added as a column for the Lights list.
- And you can now sort the Light list by clicking on any column header.
- You can now sort the Layer Material list by clicking on any column header.
Additional new Features
We are working on the list of requested features and changes in this post: