Saturday, February 28, 2015

New Video for IRender nXt

DutchSims4Master is a Sims 4 house builder who likes to record videos and post them on Youtube!

You can check out his You Tube channel Here

He uses IRender nXt to render each of his models in his video, and has also agreed to create a set of videos explaining how to use IRender nXt features.

You can see the first of his videos here:
How to add lights to your model using IRender nXt






Friday, February 13, 2015

Top View Trees for Landscapes

While working with RpTreeMaker we decided to have it also create Top View tree images which would be useful for Top View landscape renderings.


Top View Trees for Landscapes


Top View and Side View trees in layers
Top View Trees are special images created with RpTreeMaker which add detail to Top View Landscape renderings.

By storing 3D view images and Top View images in the same tree Component, in different layers it is easy to include your trees in multiple SketchUp views.

You can even automatically turn the tree layers on and off in your saved SketchUp view scenes.

Tuesday, February 10, 2015

Rendering Fractal Trees


RpTreeMaker

Tree placed in SketchUp and rendered wirh nXtRender/IRender
 
Create custom, fractal, trees and plants. The tree is regenerated each time the tree is rendered.

The more you are zoomed in, the more detail is included.

This is especially useful for close ups of trees and other plants.

For background trees, these is an option to render using the 2D tee image store in SketchUp, which can improve the rendering time when you have lots of background trees.
We've been making a number of improvements to the 3D Fractal Trees in IRender nXt and our other rendering products.

Rendering Plants as 2D images
 
nXt Plants render as full 3D, fractal images - meaning to more you zoom in on the scene before rendering, the more detail you will see.

However for many uses - especially for background trees - you can save rendering time, while still getting great results, by rendering a 2D image of the tree rather than the full, fractal, 3D tree.
Here is a rendering of two plants - zoomed in - the one on the left is rendered as a 2D image, the one on the right is rendered as a 3D, Fractal plant. If you look closely you can see the better detail in the 3D, Fractal plant.

Rendered plants.jpg


However, if you are not zoomed in closely on the trees, the 2D images will often work just fine.

For more information, see: Rendering Plants as 2D Images

Foreground images and Watermarks

Wednesday, January 28, 2015

Visible Light Paths



Visible Light Paths
View spot light beams as if shining in a hazy room.

This feature creates a transparent lamp beam with a pattern to emulate light passing through a smoky or foggy room.

You can define a visible light beam on the spot-light creation wizard.

Lighting Channels


 
Adjust groups of light with slider bars
 
Lighting Channels is an important new feature of IRender nXt which lets you quickly adjust light sources. By assigning channels to sun, sky, and groups of lights, you can quickly adjust the intensity of each channel with a slidebar and immediately see the effect on the final rendering.

You can quickly adjust the intensity of each channel with a slide bar and immediately see the effect on the final rendering. This will saves time both in determining the relative intensities to use for light sources and in fine tuning the final image before publication.

In Version 3.5, Lighting Channels are integrated into the Batch Renderer, as well as used separately with the nXt Image Editor.

Videos and Tutorials

Auto Reflection for renderings

Auto Reflection

 
 
Auto Reflection makes materials with words like metal or plastic in them reflective based on the words in the material name - without having to set material properties for each material individually.
This can make it easier to get photo realistic results from models - especially models with components in them which use materials which you did not create or define - without having to spend time to set basic reflection, or other material properties on each the materials.

For example, you can specify that all materials with the word "steel" in them should be 90% reflective and metallic.

Any materials with the matching words in them, and for which you have not already set specific material properties, will get the properties from the Auto Reflection Wizard.
(If you do set material properties your self for a material, those settings will override the Auto Material settings.)

Auto Reflection is included in the latest version of IRender nXt, ArielVision and the 3D Design Studio 
  • See: Auto Reflection